High Elf (House Lorathiel) Base Race (RP 10)
Ability Score Modifiers:
+2 Dex, +2 Int, -2 Con
Type:
Humanoid (elf)
Size:
Medium
Base Speed:
30 ft.
Languages:
Trade Common and Elven
Offensive Racial Traits:
Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.
Defensive Racial Traits:
Elven Immunities: Immune to magic Sleep spells and +2 Racial saving throw bonus to Enchantment spells or effects.
Feat and Skill Racial Traits:
Keen Senses: Elves receive a +2 racial bonus on Perception checks.
Magical Racial Traits:
Elven Magic: +2 racial bonus on caster level checks made to overcome spell resistance and on Spellcraft skill checks made to identify the properties of magic items.
Senses Racial Traits:
Low-light vision
Grey Elf (House Dolorious) Base Race (RP 10)
Ability Score Modifiers:
+2 Dex, +2 Int, -2 Str, -2 Con
Type:
Humanoid (elf)
Size:
Medium
Base Speed:
30 ft.
Languages:
Trade Common and Elven
Offensive Racial Traits:
Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.
Defensive Racial Traits:
Eldritch Immunities: Immune to magic Sleep spells and +2 Racial saving throw bonus against spells and spell-like abilities
Feat and Skill Racial Traits:
Keen Senses: Elves receive a +2 racial bonus on Perception checks
Magical Racial Traits:
Spellwise: +2 racial bonus on caster level checks made to overcome spell resistance and on Spellcraft skill checks.
Senses Racial Traits:
Low-light vision
Night Elf (House Telandria) Base Race (RP 11)
Ability Score Modifiers:
+2 Cha, +2 Dex, -2 Con, -2 Wis
Type:
Humanoid (elf)
Size:
Medium
Base Speed:
30 ft.
Languages:
Trade Common and Elven
Offensive Racial Traits:
Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.
Defensive Racial Traits:
Elven Immunities: Immune to magic Sleep spells and +2 Racial saving throw bonus to Enchantment spells or effects.
Feat and Skill Racial Traits:
Keen Senses: Elves receive a +2 racial bonus on Perception checks
Night Moves: +2 racial bonus to Stealth
Magical Racial Traits:
Elven Magic: +2 racial bonus on caster level checks made to overcome spell resistance and on Spellcraft skill checks made to identify the properties of magic items.
Senses Racial Traits:
Low-light vision
Dream Elf (House Faeniel) Base Race (RP 11)
Ability Score Modifiers:
+2 Dex, +2 Wis, -2 Str, -2 Con
Type:
Humanoid (elf)
Size:
Medium
Base Speed:
30 ft.
Languages:
Trade Common and Elven
Offensive Racial Traits:
Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.
Defensive Racial Traits:
Elven Immunities: Immune to magic Sleep spells and +2 Racial saving throw bonus to Enchantment spells or effects.
Feat and Skill Racial Traits:
Keen Senses: Elves receive a +2 racial bonus on Perception checks
Fey Wise: +2 Racial Bonus on Knowledge (Nature) checks
Magical Racial Traits:
Elven Magic: +2 racial bonus on caster level checks made to overcome spell resistance and on Spellcraft skill checks made to identify the properties of magic items.
Senses Racial Traits:
Low-light vision
Wild Elf (House Sylvana) Base Race (RP 10)
Ability Score Modifiers:
+2 Str, +2 Dex, -2 Con, -2 Cha
Type:
Humanoid (elf)
Size:
Medium
Base Speed:
30 ft.
Languages:
Trade Common and Elven
Offensive Racial Traits:
Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.
Defensive Racial Traits:
Elven Immunities: Immune to magic Sleep spells and +2 Racial saving throw bonus to Enchantment spells or effects.
Feat and Skill Racial Traits:
Keen Senses: Elves receive a +2 racial bonus on Perception checks
Rangelords: +2 Racial bonus to Survival and Handle Animals
Senses Racial Traits:
Low-light vision
Dark Elf (Drow) Advanced Race (RP 18)
Ability Score Modifiers:
+2 Dexterity, +2 Intelligence, +2 Charisma, -2 Constitution
Type:
Humanoid (elf)
Size:
Medium
Base Speed:
30 ft.
Languages:
Elven and Marbanzi
Offensive Racial Traits:
Weapon Familiarity: Drow are proficient with the longsword, rapier, hand crossbow, and light crossbow, and treat any weapon with the word “elven” or “drow” in its name as a martial weapon.
Defensive Racial Traits:
Eldritch Immunities: Immune to magic Sleep spells and +2 Racial saving throw bonus against spells and spell-like abilities
Spell Resistance: (11+character level)
Feat and Skill Racial Traits:
Keen Senses: Elves receive a +2 racial bonus on Perception checks
Magical Racial Traits:
Spell-Like Abilities (Sp): Drow can cast dancing lights, darkness, and faerie fire, once each per day, using their total character level as caster level.
Senses Racial Traits:
Darkvision: 120 ft.
Weakness Racial Traits:
Light-Blindness: Abrupt exposure to bright light blinds members of this race for 1 round; on subsequent rounds, they are dazzled as long as they remain in the affected area.