Elves

High Elf (House Lorathiel) Base Race (RP 10)

Ability Score Modifiers:

+2 Dex, +2 Int, -2 Con

Type:

Humanoid (elf)

Size:

Medium

Base Speed:

30 ft.

Languages:

Trade Common and Elven

Offensive Racial Traits

Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.

Defensive Racial Traits

Elven Immunities: Immune to magic Sleep spells and +2 Racial saving throw bonus to Enchantment spells or effects.  

Feat and Skill Racial Traits

Keen Senses: Elves receive a +2 racial bonus on Perception checks.

Magical Racial Traits

Elven Magic: +2 racial bonus on caster level checks made to overcome spell resistance and on Spellcraft skill checks made to identify the properties of magic items.

Senses Racial Traits:

Low-light vision

Grey Elf (House Dolorious) Base Race (RP 10)

Ability Score Modifiers:

+2 Dex, +2 Int, -2 Str, -2 Con

Type:

Humanoid (elf)

Size:

Medium

Base Speed:

30 ft.

Languages:

Trade Common and Elven

Offensive Racial Traits

Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.

Defensive Racial Traits

Eldritch Immunities: Immune to magic Sleep spells and +2 Racial saving throw bonus against spells and spell-like abilities

Feat and Skill Racial Traits

Keen Senses: Elves receive a +2 racial bonus on Perception checks 

Magical Racial Traits

Spellwise: +2 racial bonus on caster level checks made to overcome spell resistance and on Spellcraft skill checks.

Senses Racial Traits:

Low-light vision

Night Elf (House Telandria) Base Race (RP 11)

Ability Score Modifiers:

+2 Cha, +2 Dex, -2 Con, -2 Wis

Type:

Humanoid (elf)

Size:

Medium

Base Speed:

30 ft.

Languages:

Trade Common and Elven

Offensive Racial Traits

Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.

Defensive Racial Traits

Elven Immunities: Immune to magic Sleep spells and +2 Racial saving throw bonus to Enchantment spells or effects.  

Feat and Skill Racial Traits

Keen Senses: Elves receive a +2 racial bonus on Perception checks

Night Moves: +2 racial bonus to Stealth

Magical Racial Traits

Elven Magic: +2 racial bonus on caster level checks made to overcome spell resistance and on Spellcraft skill checks made to identify the properties of magic items.

Senses Racial Traits:

Low-light vision

Dream Elf (House Faeniel) Base Race (RP 11)

Ability Score Modifiers:

+2 Dex, +2 Wis, -2 Str, -2 Con

Type:

Humanoid (elf)

Size:

Medium

Base Speed:

30 ft.

Languages:

Trade Common and Elven

Offensive Racial Traits

Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.

Defensive Racial Traits

Elven Immunities: Immune to magic Sleep spells and +2 Racial saving throw bonus to Enchantment spells or effects.  

Feat and Skill Racial Traits:

Keen Senses: Elves receive a +2 racial bonus on Perception checks 

Fey Wise: +2 Racial Bonus on Knowledge (Nature) checks

Magical Racial Traits

Elven Magic: +2 racial bonus on caster level checks made to overcome spell resistance and on Spellcraft skill checks made to identify the properties of magic items.

Senses Racial Traits:

Low-light vision

Wild Elf (House Sylvana) Base Race (RP 10)

Ability Score Modifiers:

+2 Str, +2 Dex, -2 Con, -2 Cha

Type:

Humanoid (elf)

Size:

Medium

Base Speed:

30 ft.

Languages:

Trade Common and Elven

Offensive Racial Traits

Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.

Defensive Racial Traits

Elven Immunities: Immune to magic Sleep spells and +2 Racial saving throw bonus to Enchantment spells or effects. 

Feat and Skill Racial Traits

Keen Senses: Elves receive a +2 racial bonus on Perception checks 

Rangelords: +2 Racial bonus to Survival and Handle Animals

Senses Racial Traits:

Low-light vision

Dark Elf (Drow) Advanced Race (RP 18)

Ability Score Modifiers:

+2 Dexterity, +2 Intelligence, +2 Charisma, -2 Constitution

Type:

Humanoid (elf)

Size:

Medium

Base Speed:

30 ft.

Languages:

Elven and Marbanzi

Offensive Racial Traits:

Weapon Familiarity: Drow are proficient with the longsword, rapier, hand crossbow, and light crossbow, and treat any weapon with the word “elven” or “drow” in its name as a martial weapon.

Defensive Racial Traits:

Eldritch Immunities: Immune to magic Sleep spells and +2 Racial saving throw bonus against spells and spell-like abilities

Spell Resistance: (11+character level)

Feat and Skill Racial Traits:

Keen Senses: Elves receive a +2 racial bonus on Perception checks

Magical Racial Traits:

Spell-Like Abilities (Sp): Drow can cast dancing lights, darkness, and faerie fire, once each per day, using their total character level as caster level.

Senses Racial Traits:

Darkvision: 120 ft.

Weakness Racial Traits:

Light-Blindness: Abrupt exposure to bright light blinds members of this race for 1 round; on subsequent rounds, they are dazzled as long as they remain in the affected area.

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