Coranthis is an ancient northern empire that has retained their glory throughout the ages. Though Coranthis has gained and lost territory throughout time, its current borders have been set for millennia. Coranthis is a nation of proud nobility and ancient machina. It boasts one of the largest airship fleets in the world, the Coranthic Corsairs, which operates trade routes and defends the nations interests world wide. Rivaled only by Eiroan in use and production of machina, Coranthis has little desire to trade this magical art with other nations, preferring instead to keep this societal and military advantage to themselves.
The Coranthic Empire has influenced the cultural development of the northern nations more than any other. Their language is spoken throughout the north, except in Veldjar, and this culture has produced many magical wonders and terrors over time. The largest and most influential provinces each have a colossal machina defender piloted by the most prestigious machinist sorcerer in the military of the region. These great and ancient magical and technological devices aid in the safety of the citizens of Coranthis defending against attacks from dragons, other nations, and extraplanar or off world threats.
Coranthis is a nation of many micro cultures, though each distinctly identify as Coranthic, including the druids of the Black Forest and the Nasjev of Jurin. A mostly human culture, rarely are other races seen in the cities and settlements of this nation. However, Coranthis currently holds the northern most island territory of Ahnvae as a colony. This strategic location allows for Coranthis to profit off of trade that comes from the Abiaris Ocean into the Eiroan Sea. These colonies also host a greater diversity of races than Coranthis proper.
Major Cities
Yuscow – Capital
Bulara, Calmir, Chechnyz, Dbroznik, Dysleti, Hyperium, Jurin, Mishto, Muzo, Nostrov, Pravad, Seniek, Tamrinek, Torgovets, Uriel, Urvezk, Zernek
Races
Predominant Race:
Humans
Common Races:
Aasimar, Dhampir, Half Elf (Drow), Hill Dwarf, Mountain Dwarf, Shadow Tribe, Tiefling
Rare Races:
Android, Changeling, Dark Elf (Drow), Duadni, Fetchling, Giant-kin, Goblin, Half Dwarves, Hobgoblin, Orc, Rerekkin Prut, Warforged
Pantheons:
Coranthic Pantheon:
Nikolain (NG Father Winter God), Stolyana (NG Healing Goddess), Ganova (CN Earth Goddess), Heiratis (NN Magic God), Pietanov (LG Sun God), Ivantur (NG Protection and War God), Nikita (CN Trickster Goddess), Vadim (CE Death and Fire God), Volrayn (CG Destiny and Madness God), Stanyech (LN Crafter God), Duadna (NN Knowledge and Nature God)
Religion:
Human Druidism
Other Gods:
Rerek (CE Darkness God), Tiamat (CE Dragon Goddess)
Noble Houses
Royal House Czechni – Gold Crown on Purple and Red Checkers with Silver Trim
House Gordoba – Silver Mermaid on Blue and Black Checkers
House Gurlukovich – Red Drop of Blood on Black and White Checkers with Gold Trim
House Stanyech – 3 Silver Stars in a Vertical Line on Navy with Gold Trim
House Pravid – Silver Crescent Moon on Green and Black Checkers
House Drezden – Two Gold and Silver Interlocking Rings on Black
House Ivani – A Crossed Sword and Halberd on Gray
House Polyakova – Red Phoenix on Black with Gold Trim
House Shans (Coranthis, Eiroan) – A Red Rose with Green Stem on White with Gold Trim
Celebrations
Czar’s Day – holiday for the royals
Spring Equinox
Wild Hunt – after the Spring Equinox, the druids get hopped up and go hunting like beasts
Day of Might – one month after the Spring Equinox, people celebrate with games of strength and fighting
Summer Solstice
Fall Equinox – harvest
Heiratis’ Blessing – Night of the Red Eye, they attempt to harness the power of the eyes coming to fuel machina and magic
Rerek’s Eye – Night of the Red Eye in the fall, the only night the rerekkin celebrate as their power is increased
Winter Fest – Beginning with Father’s Day and ending with Mother’s Day this is a week-long festival that culminates at the Winter Solstice
Winter Solstice – Mother’s Day
Coranthis Map